Developer Centric Design

Balancing User Feedback and Dev Realities at Mecwin

Date: Mar 2024

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“You can have the best user feedback in the world, but if your dev team can't implement it, it's just wishful thinking.”

When it comes to building a product, there's a big difference between what users want and what your dev team can realistically deliver on time. Developer centric design bridges that gap—ensuring user needs guide the roadmap, while developer constraints keep the project on track.

RiteWaters' Early Feedback: How It Shaped Mecwin Nethra V1

Two months into my role at Mecwin, RiteWaters, one of our key distributors visited our manufacturing plant. Post tour, they sat down with the RMS and Software teams, and I presented our initial design for Mecwin Nethra. We were barely into development, but their insights were invaluable:

“Early feedback can cut your post-launch headaches by up to 50%.”

The Case Study: Mecwin Nethra V1.0

If you want the full story: user research, color palette, style guide, plus the next evolution of the platform—take a look at the below case study:

Why Developer-Centric Design?

Feedback Before & After Launch

Sticky Notes
Brainstorming on sticky notes

Key Takeaways

Conclusion

Developer-centric design is about making sure you don't just build what users want, but build it in a way your dev team can actually deliver. Our experience with RiteWaters taught us that early, honest feedback can prevent wasted effort and help us prioritize effectively. It's all about learning, adapting, and rolling out updates that genuinely work for everyone, users and developers alike.